It’s a mobile app, but don’t knock it just yet. Walking War Robots is developed by Pixonic, and was released way back in 2014. I’m writing this review though because in terms of mobile titles it really is rare to identify a game that isn’t a turn based strategy game or perhaps a card battle game. Walking War Robots actually allows you to play your giant robot hands on, just like an arcade version of the MechWarrior games.
Before we get into combat, let’s first discuss all of the options from the main menu. Players can upgrade and buy as much as 16 different robots, each with their own unique stats and look. As you progress throughout the game it will be easy to unlock more advanced level robots to buy through the shop. From this point, you are able to equip your robots with a variety of different weapons to combine equipment in your liking.
Winning battles gains you experience and credits (called AG silver), and you could use those credits that you earn from combat to upgrade and level increase your robots and weapons to make them more robust to deal more damage or gain more armor to thrive longer. Certain robots or weapons are locked behind level caps, so you will need to win more battles and earn enough experience to level as much as unlock the greater powerful content.
This now brings us on the cash shop. Each time you wish to buy another robot slot you will have to use AU points to do this, the cash shop currency. You can make these from completing achievements and goals, or buying them using actual life money. You employ AG silver to get and upgrade equipment normally without paying out any real world money.
When you upgrade though you should wait for the upgrade counter to finish before it completes, this can be a bit annoying because normally it takes up to three hours or maybe more with certain upgrades in order to complete, and you could only do one upgrade at the same time. Imagine a Mech with four weapons, that is a lot of waiting if you would like upgrade everything. If you want to rush it and quicken the procedure you will need to pay out money (AU) to perform the upgrade sooner.
However, Walking War Robots starts you off with about 100 AU roughly, then you could earn about 200 more by completing some of the beginner tasks, thus i earned about 300 AU overall to spend on equipment and upgrades. This provided three Mechs to experience around within battle, by incorporating AU left over to spare.
Now for combat! This is when Walking War Robots Hack Cheats really shines. Battles happen as 6 vs 6 PVP arena style battles, normally having a timer for around a few minutes or more that you should complete the round. Matchmaking is extremely fast and you could normally start a battle within a matter of moments. I’m still not sure should i was messing around with bots or humans, because both play very similar (as well as the default names are almost just alike when the players don’t change them).
The two main teams of robots, allies appear as blue names while enemies turn up as red. You maneuver around while using left side of your screen’s digital pad and the right side would be to shoot. also you can press the patient guns to employ a specific weapon, or perhaps the big button to simply fire everything simultaneously. You can rotate and move your camera by touching a empty space of the screen and rotating it around, but in case you are shooting you can easily contain the button down and look around while shooting to regulate your aim. Addititionally there is an auto targeting feature to help you lock on and follow your targets (more about that soon).
In Walking War Robots you can win in both two ways. One, you kill all enemy robots. Two, you capture all the bases. You can find normally about six or more beacons scattered over the map, players get started with nothing. There exists a small loading period where you may browse around the map to find the beacons and get an understanding for your map, then everyone does a mad dash to capture the nearest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons appear as red.
When you capture a beacon it would change from red, to white, then to blue if you can hold it of sufficient length. The maps are large enough to advance around, but small enough for you to easily discover and engage enemies. Oddly enough, this game is additionally quite strategic, as being the bots and players normally try not to rush straight into get killed. If you open fire, most is going to take cover behind a building or will await allies to aid assist them. As a result the video game quite fun as you work with your team to flank and corner the enemy to help you place their beacon to acquire more points.
Certain weapons have cool down times and also reloading, so just holding the gun as a result of shoot endlessly could easily get you in danger as your guns run out and you will have to wait patiently for them to recharge. This can work in your favor in the event you hide and wait for your enemy to exhaust ammo to enable you to unload about them to chip away at their life.
A very important factor I stumbled upon really interesting is the fact that players and bots will lay down suppressing fire to pin you down. This really works too, since if a huge selection of enemies shoot at you and also you get hit, the damage actually turns up and affects your robots performance. For instance, guns could possibly get shot off your Mech which means you can’t make use of it anymore, or maybe your legs can get damage so that you move slower and can’t run around the map as fast. For that reason, suppressing fire is dangerous when you get warrb0ts inside it and can’t allow it to be behind cover soon enough.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying how the system is placed. The UI also has problems and so on smaller devices the screen is cluttered and certain menus can’t be accessed, for example reaching the shop to buy new weapons (it had been blocked behind the “Battle” button). The car targeting feature is a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy half way over the screen instead of the one right before you. Because of this I just turned auto targeting off completely and used manual targeting, but randomly I would personally still lock on the wrong enemy.
Despite these flaws, Walking War Robots remains quite fun. It had quite a large update when first starting the video game and it likewise crashed as it tried to access Google Play to save my progress throughout the cloud, to have got a few problems the first time you play. Just allow it update, then relaunch the video game again when it gets stuck loading.
Overall, I actually enjoy playing this video game. If you can endure the long upgrade times I do believe you will love playing Walking War Robots at the same time. They have very nice graphics, it can be well optimized and possesses smooth framerate (no less than for my device), and I also really love the 1980s style action music soundtrack it offers occurring. When you are a fan of Mech combat games, you must really check this one out.